It’s not that the sci-fi stuff isn’t cool. Just as Advanced Warfare’s exosuits shook up the tired Modern Warfare-style formula, so Black Ops 3’s various cyber-core abilities add some much-needed punch to this game. They’re divided into three types, Martial, Chaos and Control, only one of which is available in any mission load-out.
Broadly speaking, Martial capabilities give you speed and enhanced melee attacks, transforming you into a whirling dervish of destruction on the battlefield. Control capabilities allow you to disrupt or hack bots and turrets, either weakening them, bringing them to your side or putting them under your direct control.
And the Chaos capabilities? These allow you to wreck bots and turrets remotely, but also disrupt the enemy at range or whittle down their numbers when they threaten to overwhelm you. Between a power that transforms enemy bots into walking grenades and one that sends out swarms of lethal nano-drones, the Chaos core can be incredibly useful in the early stages of the main campaign.
There are times in Black Ops 3’s campaign where level design, atmosphere and your new cybernetic powers come together in an explosion of general awesomeness.
You’re barreling through corridors full of military bots, tugging the energy core from one and hurling it grenade-like at another, chuckling as it blows on impact. You’re leaping down from rooftops into gangs of enemy soldiers, smashing some into the scenery, surging through others like a tidal wave. I had a fantastic time taking over flying drones and roving turrets, slaughtering the snipers lying in wait for me and mowing down grunts by the half-dozen.
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